Monday, February 26, 2007

Session Seven.

I have decided to try to host session seven before I leave to go home for spring break.

There are several issues though:
1) Cisler Center will not reserve rooms this weekend (possibly for the whole break.)
2) That said... Where the hell am I going to host a game? That I am figuring out.
3) Some people will not be able to make it.

Either way... The session will most likely start out post-battle, with the arrival of the Cavalry.

Thursday, February 22, 2007

Session Six.

Session six will start out with the Survivors initally scattered and running from the remaining Orc/Hobbies force.

You guys may very easily get seperated, and some individual encounters may happen.

Once all that nonsense is clear, done, and out of the way... Well... You'll see. :)

Monday, February 19, 2007

Feats, Prestiges Classes, and IAC! Oh my!

Right; I'm trying to come up with some more feats, as well as balance out/redo IAC for better multi-classing (which might be the end of me), as well as possibly to go beyond level ten. In addition, I'm balancing a new Prestige Class, a work-in-progress since the end of the summer.

These ideas, and possibly more, I will try to list on this thread (though at a later date) so you guys can look them over, review them, and give your comments/concerns.

Also, feel free to mention any of your own ideas; I will take them into consideration.

-Phill

Tuesday, February 13, 2007

Session Five.

I'm looking forward to this next session as well.

It's safe to say that all of you can expect some combat.

I have the Alumni Room again; same time.

You guys will start the game off right where you left off; you just successfully cleared out the Watch Tower.

Tuesday, February 6, 2007

Session Four.

Several random notes:

First, I may have two new players joining: My brother and another bloke named Jason Fall.

I will keep up with my discipline of Out-of-Character/Table-Talk/Digressions - last session I actually had to raise my voice, which I do not like doing.

A system I have been trying to to come up with for a while turns out to be in the Miniatures handbook. Using a Sense Motive check, you can judge how difficult an opponent may be. I probably won't be implementing this soon, because I need to ponder over it.

... I can't think of anything else.

With that said, like mentioned in the previous thread, the first part of Session Four is already planned out - taking back a watchtower.

We are scheduled for the same time and same place: Alumni room in the Cisler Center. 12:00 PM - Close.