Tuesday, May 19, 2009

...It lives...!

And so the time has come and gone, and a new age becomes anew.

Garrett has begun a game, and handed the reins over to me for the time being while he is over in Chinoise-country.

I plan on following through with the campaign until the end of this chapter proper, with the main objectives in mind of bringing the story of the three Hags to a conclusion. After that, if time allows, we'll all be able to test our mettle by running our own weekly mini-games of justice.

The players are many, and the campaign itself is quite interesting, as always. Joining us is my brother Tyler, and Stan, Todd, Markham, Adam, Ian and Jason. Stacy left for New York. The world, in brief, has various realms ruled in different ways and differing levels of technology, but all having the theme of a pre-renaissance medieval Europe level of culture with an ever-permeating One-God-to-Rule-Them-All church and religion.

As said before, the story thusfar has dealt with three Hags running amok. The party and it's individual members seek to thwart them for many reasons. Ian plays a driving role, having a Church Inquisitor as a character. Other members have personal motives. After spending a very long time helping an isolated logging community deal with the threat of a sudden attack of Werewolves (and other wolf-like creatures), the party finally managed to storm the Hag's stronghold and defeat her - acquiring one of the fabled moonstones.

Now the party hunts after the second Hag near a Coastal village, where Lizardfolk and the like are terrorizing the local population. The local church leader seems to be corrupted, and there is also an issue with rebelling kobolds from the nearby mine (a situation which will be explained later.) They are now holed up in one of the old Pagan temples, which is set off-limits by the said corrupted person.

Where I have come in as DM, the party had discovered a hidden underground passage to this temple as a means to get inside. Garrett had begun the beginning part of the dungeon, and it was up to me to continue on and finish it. The cave turned out to be a lair of Skum and an Aboleth, which the party managed to handedly clear out and slay.

Now they are at a large, forboding doorway...