Monday, February 26, 2007

Session Seven.

I have decided to try to host session seven before I leave to go home for spring break.

There are several issues though:
1) Cisler Center will not reserve rooms this weekend (possibly for the whole break.)
2) That said... Where the hell am I going to host a game? That I am figuring out.
3) Some people will not be able to make it.

Either way... The session will most likely start out post-battle, with the arrival of the Cavalry.

Thursday, February 22, 2007

Session Six.

Session six will start out with the Survivors initally scattered and running from the remaining Orc/Hobbies force.

You guys may very easily get seperated, and some individual encounters may happen.

Once all that nonsense is clear, done, and out of the way... Well... You'll see. :)

Monday, February 19, 2007

Feats, Prestiges Classes, and IAC! Oh my!

Right; I'm trying to come up with some more feats, as well as balance out/redo IAC for better multi-classing (which might be the end of me), as well as possibly to go beyond level ten. In addition, I'm balancing a new Prestige Class, a work-in-progress since the end of the summer.

These ideas, and possibly more, I will try to list on this thread (though at a later date) so you guys can look them over, review them, and give your comments/concerns.

Also, feel free to mention any of your own ideas; I will take them into consideration.

-Phill

Tuesday, February 13, 2007

Session Five.

I'm looking forward to this next session as well.

It's safe to say that all of you can expect some combat.

I have the Alumni Room again; same time.

You guys will start the game off right where you left off; you just successfully cleared out the Watch Tower.

Tuesday, February 6, 2007

Session Four.

Several random notes:

First, I may have two new players joining: My brother and another bloke named Jason Fall.

I will keep up with my discipline of Out-of-Character/Table-Talk/Digressions - last session I actually had to raise my voice, which I do not like doing.

A system I have been trying to to come up with for a while turns out to be in the Miniatures handbook. Using a Sense Motive check, you can judge how difficult an opponent may be. I probably won't be implementing this soon, because I need to ponder over it.

... I can't think of anything else.

With that said, like mentioned in the previous thread, the first part of Session Four is already planned out - taking back a watchtower.

We are scheduled for the same time and same place: Alumni room in the Cisler Center. 12:00 PM - Close.

Wednesday, January 31, 2007

Session Three

I have all my books and notes with me again, finally.

I have a room reserved for this Saturday, 12:00 PM - Close... But tomorrow I have to double-check to see which room they will give us. A student-worker was there when I reserved, and was unsure, so that's why we have the discrepancy.

I will be more strict with Out-of-character comments and digressions this upcoming game.

Tuesday, January 23, 2007

Session Two, 2007.

The Alumni Room is reserved, 12:00 PM - Close. I will be there, at the very least, 1:00 PM, but will probably be there more around 12:00 PM.

My notes and books should be delivered sometime this week; hopefully before this saturday so I can refresh my memory. Either way, experience points and loot will be doled out at the beginning of the session for the rest of last session.

Also, at the beginning of the session I would like to take a look and go over all of your character sheets just to see that everyone is on the same page and up-to-date. On the same subject, Bleek, I think you still need a feat, as well as choosing your spells, 'cause I don't think we finished any of that business last game.

I can't think of anything else to add, but if I come up with something I'll add it as a reply.

Any questions?