It has felt like an insanely long week, but looking back at it now, I am not sure where all the time has went or why I have not posted this sooner.
Oh well, it is all good.
The session opened with the party resting and recovering at the hospital. While they were doing that, Ricco's new character was introduced. Perhaps unaptly named with Sherlock Holmes, he had the past of being captured and tortured by a mage. Through various means, he managed to escape. Finding another mage to train him in that esoteric knowledge, Ricco's character, at the beginning of the game, was beginning the process of following up leads to get revenge. Obviously, one such follow up lead to the PC party at the hospital, where, after some dialogue, the party decides that, though they can not trust him, that he could be useful to have in their employ.
After the dialogue, a telegram is received from Captain Crunch (the police officer whom Jesse helped with interrogating the "witch woman") that Jesse should come immediately, with all of his friends. Naturally, the party embarks off to the old ruined house located in the suburbs - the actual house of this police officer. Here, they were informed by the Captain that action must be taken against the cultists that he has been investigating. He had stopped going to work for the last several days, out of suspicion that he was being followed and closely watched after the transpired events.
Captain Crunch's plan was to simply storm the Cult's headquarters, a isolated house near a swamp. There was some arguments as to how to go about doing this, or whether or not they should wait and scout things out - Ricco's character hinted at having supernatural abilities to see and experience without the burden of flesh. A compromise was made, but then the Captain brought to everyone's attention the need for additional cars. Needless to say, Tyler, Jesse, Logan, *and* Ricco all went out and stole a car. Ricco's encounter was innovative - simply calling a cab. However, knocking out the cab driver proved troublesome, and after a lot of mucking about, the party discretely disposed of his corpse.
Once everyone was ready, Captain Crunch doled out some weapons, two revolvers and a shotgun, and they headed out.
When they reached the house, they allowed Ricco to enter his trance-like state. While Ricco begins scouting around the cabin, the rest of the party is approached by what seems to be an individual. Failing to bluff their way out of the situation, a firefight commences. In the spirit world, Ricco notices the house begins to glow from the inside, slowly getting brighter by the moment. He finds he can not approach the house within a certain limit. The house gets near blindingly bright, before a form explodes from the middle. Ricco's character, awed by its power, submits himself - and his soul is promptly eaten.
His body then transforms into a zombie, which begins to attack Captain Crunch while he is attempting to drive away. After the initial firefight, attention was attracted from the house, and people began running all over the place - though not necessarily at the party. When the house began to glow, and something horrible burst forth from it, massive sanity damage was sustained - and discretion was decided to be the better part of valor.
After returning to Captain Crunch's home, the party rested. Some were clearly affected by the previous night's encounter - notably Captain Crunch, who seemed catatonic. Kami and Brandon then left for the hospital, in an attempt to do basic bloodtests for Captain Crunch, while the rest of the party decided to goto Madam Curry's shop to ask questions.
At Madam Curry's, little was discovered, other than that "they had failed" and that they should try to run as far they can. Someone then noticed that a cultist was looking in through the front shop's glass - Jesse, far beyond driven at this point, immediately threw a dagger into the cultist's chest.
The session ended when the party, attempting to quickly seize and hide the body, saw the streets filled with more cultists.
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